Public Installations

Dunny

‍Interactive VR experience.

Public Installations

Dunny

‍Interactive VR experience.

Designed to be the first digital experience at Bondi's Sculptures by the Sea.

A uniquely custom steam punk concept designed diver's helmet, manufactured to be handled by thousands over a two week period. A paradoxical concept, Dunny challenged the perception of experience to bring the opulence of Trumpism to the humble Australian outhouse toilet; the dunny.

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why it's

different

Dunny brought the first a digital experience to through visual reality at Bondi's Sculpture's by the Sea. It's core function - Mak eit work off-grid for 2 weeks with thousands of people using it.

  • Off-grid power supply fed through an integrate solar to battery storage hideen within the shell of the installation.
  • Built off site for plug and play installation.
  • Interactive and function experience meant the design was engineered for destruction but ergonomic for thousands of curious users.

Dunny brought the first a digital experience to through visual reality at Bondi's Sculpture's by the Sea. It's core function - Mak eit work off-grid for 2 weeks with thousands of people using it.

  • Off-grid power supply fed through an integrate solar to battery storage hideen within the shell of the installation.
  • Built off site for plug and play installation.
  • Interactive and function experience meant the design was engineered for destruction but ergonomic for thousands of curious users.

what we

did.

Co-development in partnership with Imperfect Circle, B.Product conceptualized and designed a custom steam-punk inspired diver's helmet to be the first digital experience at Bondi's Sculptures by the Sea. This was done by providing early stage conceptualisations to prototyping and testing in real life conditions. This saw the development start from sketches to a final one-off piece that is designed to be handled in the exhibition.

focus areas
Concept Development
Product Visualisation
Product Design
Prototyping